Build the Masters
Hero models built to photoreal with brand-accurate materials. Two weeks per master set.

Grapes Worldwide is a 3D and CGI studio that builds product renders, worlds, and motion that are cheaper than a shoot and wilder than reality, pixel-perfect on brand.
Get a Free CGI ConsultationEvery packshot used to need a studio day; every impossible scene needed a budget apology. CGI changed the maths. One hero model yields a thousand angles, variations, and markets without a reshoot, and physics becomes a creative choice. We build to photoreal or to pure imagination, governed by the same brand rules as the rest of the work.
Packshots and product visuals indistinguishable from photography, endlessly variable.
The brand as a place: environments, sets, and scenes that could never be built or booked.
Product stories in motion: assembly, transformation, and the beauty shot that breathes.
Try-on, place-in-room, and walkthrough experiences that sell through the phone.
Products visualised before tooling exists, so decisions happen before the mould is cut.
Cleanup, simulation, and integration that make filmed footage do the impossible.
The master models and scenes your whole content operation draws from, governed and versioned.
One master feeding films, feeds, and retail, so every output stays consistent and cheap to make.
Five stages, one goal: a 3D asset system that makes every future asset cheaper, faster, and more consistent. Proven on FMCG, electronics, and fashion brands across five countries.
Hero models built to photoreal with brand-accurate materials. Two weeks per master set.
Lighting, environment, and look developed like a shoot, with unlimited re-takes.
Pipelines from master to packshot, film, feed, and retail formats.
Concepts and launches visualised before tooling or stock exists.
Library governance so every new asset starts from approved masters.
Agentic CGI workflows put autonomous AI agents inside the pipeline operations. They queue and version renders from masters, generate derivate formats for every channel, and flag assets drifting from brand specification. At Grapes, every agent workflow ends at a human desk, where a named 3D lead reviews, corrects, and approves before anything ships.
Agents manage render queues, versions, and formats from master assets.
The 3D lead approves every release set.
Agents produce channel formats and crops from approved renders.
Designers QC masters; agents extend.
Agents check colour, material, and logo spec across every 3D output.
The 3D lead corrects drift at source.
Agents track versions, usage rights, and asset lineage.
Producers approve what enters the library.
Agents draft lighting and environment variants for review.
Art directors select and refine.
Dashboards on asset throughput, reuse, and cost saved, in plain language.
Your strategist owns the monthly review.
What changes for you
AI multiplies our output. It never replaces our judgment.
The questions CXOs ask us before signing, answered straight.
Everything the physical world bills you for: infinite angles from one master, products that assemble and explode, scenes physics would veto, and launch visuals before the product exists. And every variant costs compute, not a crew. The constraint stops being budget and becomes imagination, governed by brand.
At the packshot level, yes, routinely, and often sharper than photography because the light never moves and the label never wrinkles. We build materials and lighting to your real substrates and validate against reference shots. If a client can tell, we fix it before delivery.
One hero model amortises across every use: packshots, films, social, AR, retail, and markets, each at compute cost instead of production cost. Clients typically see the model pay for itself within the second campaign that would otherwise have reshooting in it.
Yes, from try-on and place-in-room AR that runs in the browser to VR walkthroughs for retail and property, all drawing from the same governed asset library with interaction analytics attached.
That is part of the build: lighting setups and materials matched to your photographic language so CGI and shot assets sit in the same layout unnoticed. The reverse works too, when the brand wants everything to gain CGI's perfection.
Agents run render pipelines, generate channel derivates from masters, and watch brand specification across every output. Every agent workflow passes a human checkpoint where a named 3D lead approves what ships.
Three reasons clients cite. CGI sat inside growth of 5 times sales and 189% installs, so we build for outcomes, not reels. Strategy, CGI, and channels sit together, so assets are born channel-ready. And one governed library makes every future asset cheaper, from five offices worldwide.